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Using Demographic Migration Theory to Explore Why People Switch Between Online Games

机译:使用人口迁移理论探索人们为何在在线游戏之间切换

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Online gaming has become a popular leisure-time activity in resent years. In this study, we adopted the Push-Pull-Mooring Model, which analyzes human migration behavior based on the Demographic Migration Theory, to explain why players switch from an existing game to a new one. An empirical survey was conducted to collect data from 574 online gamers and then this data was analyzed using the Structural Equation Modeling (SEM). The results indicated that the Push-Pull-Mooring Model can be extended to explain the switching intentions of online game players. It appears that the "Mooring effects" have a stronger influence on players' switching intentions than "Pull effects", while "Push effects" have no influence. Finally, this article discusses the implications of our findings and offer possible avenues for management at online game providers to understand their customers better.
机译:在线游戏已成为近几年来流行的休闲活动。在这项研究中,我们采用了“推挽式停泊模型”,该模型基于“人口迁移理论”来分析人类的迁移行为,以解释玩家为何从现有游戏切换到新游戏。进行了一项实证调查,以收集来自574个在线游戏的数据,然后使用结构方程模型(SEM)对该数据进行了分析。结果表明,推拉式系泊模型可以扩展以解释在线游戏玩家的切换意图。看起来,“系泊效果”对玩家切换意图的影响要比“拉动效果”强,而“推力效果”则没有影响。最后,本文讨论了我们的发现的含义,并为在线游戏提供商的管理人员提供了可能的途径,以便他们更好地了解他们的客户。

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