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'Migrating to a new virtual world': Exploring MMORPG switching through human migration theory

机译:“迁移到新的虚拟世界”:通过人类迁移理论探索MMORPG切换

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摘要

Online gaming has become a popular leisure-time activity. In this study, we enlisted and adapted the Push-Pull-Mooring model, which analyzes human migratory behavior based on the Demographic Migration Theory, to study the game switching of gamers. Data was obtained via an empirical survey of 654 online gamers and then was analyzed using the Structural Equation Modeling (SEM) technique. The results indicate that the Push-Pull-Mooring model can be extended to explain the switching intentions of online gamers. The "mooring effect" appears to have a stronger influence on the player's switching intention than the "pull effect", while the "push effect" appears to have no influence at all. We discuss the implications of our findings and offer possible avenues of exploration for managers of online game providers in order to help them understand their customers better.
机译:在线游戏已经成为一种流行的休闲活动。在这项研究中,我们征集并改编了推拉系泊模型,该模型基于人口迁移理论分析了人类的迁徙行为,以研究游戏者的游戏切换。通过对654位在线游戏玩家的经验调查获得数据,然后使用结构方程模型(SEM)技术进行分析。结果表明,推挽系泊模型可以扩展以解释在线游戏玩家的转换意图。 “系泊效果”似乎比“拉力效果”对玩家的切换意图有更大的影响,而“推力效果”似乎根本没有影响。我们讨论了调查结果的含义,并为在线游戏提供商的管理人员提供了探索的可能途径,以帮助他们更好地了解客户。

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