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Hold My Hand: Impact of Intimate Controllers on Player Experience

机译:握住我的手:亲密控制者对玩家体验的影响

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Intimate controllers are defined as devices that require players to breach their comfort zone and interpersonal boundaries to establish a physical contact between players. We developed a game that requires players to hold each other’s hands to perform a special action. The main purpose was to investigate the impact that this alternative controller has on player experience. Two version of the game were created: with and without intimate controllers. We had two groups playing with each version and then fill a survey to evaluate player experience. Player experience was assessed using the Game Experience Questionnaire (Core Module, Social Presence Module and Post-game Module) but given some serious concerns regarding this model, we analyzed the data bypassing the factors and instead focusing on individual answers. The data shows that intimate controllers can lead to a much more engaging experience and feelings of closeness to other players, while eliciting stronger emotions, both positive and negative. There are also unexpected results in terms of increased engagement with the narrative aspect of the game while also reporting a decreased feeling of mastery and skills and increased weariness.
机译:亲密控制器的定义是要求玩家突破其舒适区和人际界限以在玩家之间建立身体接触的设备。我们开发了一款游戏,要求玩家互相握住手才能执行特殊动作。主要目的是研究此替代控制器对玩家体验的影响。创建了两个版本的游戏:有和没有亲密控制器。我们有两个小组分别使用每个版本,然后填写一份调查表以评估玩家体验。使用游戏体验调查表(核心模块,社交存在模块和游戏后模块)评估了玩家体验,但是由于对该模型存在一些严重的担忧,我们绕过这些因素分析了数据,而侧重于个人回答。数据显示,亲密的控制者可以带来更吸引人的体验和与其他玩家的亲密感,同时引发更强烈的积极和消极情绪。在增加对游戏叙述性的参与度的同时,还报告了精通技巧和技能的下降以及疲惫感的增加,这也带来了意想不到的结果。

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