首页> 外文会议>International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games >Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students
【24h】

Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students

机译:竞技对战和对战游戏对缓解男大学生焦虑情绪的影响

获取原文

摘要

Exergames appear to have great potential in releasing anxiety and two ubiquitous elements of exergames are competition and cooperation. However, less is known about effects of competition and cooperation in exergames on anxiety state. Thus, the aim of this study was to examine and compare possible anxiolytic impacts of the two game modes in male university students. Twenty-four healthy male students were recruited and randomly assigned to competitive exergame, cooperative exergame or control conditions. All participants' state anxiety, trait anxiety or skin conductance were accessed before and after the interventions. During the experiment, the competition and cooperation groups played the exergame in different modes respectively, while the control group was asked to do traditional exercises. Results showed that cooperative exergame significantly improved the state anxiety as well as the physiological behavior. No significant changes of self-report anxiety or physiological response occurred in the competition and control group. Exergames, especially played cooperatively, can be an effective tool for anxiety management.
机译:Exergames似乎具有释放焦虑的巨大潜力,exergames的两个普遍存在的要素是竞争与合作。然而,关于运动游戏中的竞争与合作对焦虑状态的影响知之甚少。因此,本研究的目的是检查和比较两种游戏模式对男性大学生的可能的抗焦虑作用。招募了二十四名健康的男学生,并将他们随机分配到竞争性运动,合作性运动或控制条件中。在干预之前和之后,所有参与者的状态焦虑,特质焦虑或皮肤电导率均被访问。在实验过程中,比赛与合作小组分别以不同的方式玩游戏,而对照组则被要求进行传统练习。结果表明,合作锻炼可以显着改善状态焦虑和生理行为。竞赛和对照组的自我报告焦虑或生理反应无明显变化。益智游戏,尤其是合作游戏,可以成为焦虑管理的有效工具。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号