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Stealth-Adaptive Exergame Design Framework for Elderly and Rehabilitative Users

机译:面向老年人和康复者的隐身自适应Exergame设计框架

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Adaptive exergames have been developed to encourage regular exercise and support rehabilitative motion for improved health outcomes in today's ageing population. However, existing approaches often fail to provide evidence for a direct link between physical performance and gameplay outcomes, which makes it difficult to accurately adapt gameplay mechanics. The Stealth-Adaptive Exergame Design (SAED) Framework addresses this limitation by mapping the design of exergame mechanics to performance characteristics and utilizing real-time learning in a seamless (stealth) manner to adapt the system to the individual. Two cases of implementation of the SAED framework from prior work are presented, one modeling the rehabilitative exercise program of a specific individual and physical trainer in a self-defense arm-swing motion and the other utilizing the two-leg standing squat motion to reduce risk of locomotive degeneration in the Japanese elderly population. Design characteristics of the two cases, including the mapping between spatial and temporal characteristics of the motion and corresponding game objectives, are presented along with models for real-time stealth adaptation. Applications of the framework toward a variety of exercise domains are discussed with limitations on usable game scenarios and designs.
机译:已经开发了适应性运动游戏,以鼓励经常运动并支持康复运动,以改善当今人口老龄化的健康状况。但是,现有方法通常无法为物理性能和游戏结果之间的直接联系提供证据,这使得难以准确地调整游戏机制。隐身自适应游戏设计(SAED)框架通过将游戏机制设计映射到性能特征,并以无缝(隐身)方式利用实时学习来使系统适应个人,从而解决了这一限制。提出了从以前的工作中实施SAED框架的两种情况,一种是通过自卫手臂摆动运动对特定的个人和体育教练的康复锻炼程序进行建模,另一种是利用双腿站立式下蹲运动来降低风险日本老年人口中的机车变性。提出了两种情况的设计特征,包括运动的空间和时间特征与相应游戏目标之间的映射,以及用于实时隐身适应的模型。讨论了框架在各种运动领域中的应用,但对可用的游戏场景和设计存在限制。

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