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Motivating Physical Exercise in the Elderly with Mixed Reality Experiences

机译:混合现实经验激励老年人体育锻炼

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The rapid aging of developed societies is creating an increasing number of cases of dementia and other aging-related diseases. Physical exercise has been shown to be beneficial for retaining cognitive, as well as physical function. In this paper we describe a system that we have developed for motivating older people to exercise. We begin by demonstrating how activity declines with age using an analysis of survey data (from 2003-2015) reported by the U.S. Bureau of Labor and Statistics on American Time Use Usage. We use multiple discriminant analysis to characterize which activities tend to become more, or less frequent as people age. We then review previous exergame approaches for motivating physical activity. After this we discuss a pedaling system that is designed to motivate and facilitate physical activity in the elderly using a combination of competition, social interaction, and engaging video content. We conclude with a discussion of how to adapt exergaming innovations to the context of use.
机译:发达社会的迅速老龄化导致越来越多的痴呆症和其他与衰老相关的疾病。研究表明,体育锻炼对于保持认知以及身体机能是有益的。在本文中,我们描述了一个为激励老年人锻炼而开发的系统。我们首先使用美国劳工和统计局关于美国时间使用情况的调查数据(2003年至2015年)来说明活动如何随着年龄的增长而下降。我们使用多种判别分析来确定随着年龄的增长,哪些活动会变得越来越频繁。然后,我们回顾以前的exergame方法来激发体育锻炼。在此之后,我们讨论一种踏板系统,该系统旨在通过结合竞争,社交互动和引人入胜的视频内容来激励和促进老年人的体育锻炼。最后,我们讨论了如何使锻炼创新适应使用环境。

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