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Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy ⅩⅣ

机译:受限制数据的MMOG中的聚类技术分析:以最终幻想ⅩⅣ为例

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One of the challenges in the Game Analytics field is to determine the type of information that can be obtained from a specific MMOG, as well as which data mining technique to use or develop depending on the peculiarities of its database. In this context, the object of study of this research is Final Fantasy ⅩⅣ, a very popular MMOG that provides a limited amount of open data and also has been little researched in the literature. Therefore, this work studies the various clustering techniques as a game data mining tool. Different clustering methods are compared in order to find out the best results in the context of this game, which presents a narrow range of data for analysis. The following seven clustering algorithms were used: The k-means (partitional clustering), WARD (hierarchical), DBSCAN (density-based), spectral-based, BANG (grid-based), SOM (model-based), and Fuzzy C-means (Fuzzy Clustering). Regarding the identified player profiles by the clustering process, the results suggested the presence of five different categories: Beginner, Casual, Dedicated, Hardcore and Intermittent, characterized according to their behavior within the game. These results may contribute to a better understanding of the Final Fantasy ⅩⅣ player groups and provide a basis for future work, as well as provide a case study on clustering techniques applied over a limited set of game data.
机译:游戏分析领域的挑战之一是确定可以从特定MMOG获得的信息类型,以及根据其数据库的特殊性使用或开发哪种数据挖掘技术。在这种情况下,本研究的研究对象是《最终幻想ⅩⅣ》,这是一种非常流行的MMOG,它提供了有限的公开数据,并且在文献中也很少进行研究。因此,这项工作研究了各种聚类技术作为游戏数据挖掘工具。比较了不同的聚类方法,以便在该游戏的上下文中找出最佳结果,从而提供了范围狭窄的数据进行分析。使用了以下七个聚类算法:k均值(分区聚类),WARD(分层),DBSCAN(基于密度),基于光谱,BANG(基于网格),SOM(基于模型)和Fuzzy C -均值(模糊聚类)。关于通过聚类过程识别出的玩家资料,结果表明存在五个不同的类别:初学者,休闲,专用,硬核和间歇性,根据他们在游戏中的行为来表征。这些结果可能有助于更好地理解《最终幻想ⅩⅣ》玩家群体,并为将来的工作提供基础,并为在有限的游戏数据集上应用的聚类技术提供案例研究。

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