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Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process

机译:应用Storycraft促进以体验为中心的概念设计过程

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The design profession is shifting from designing objects towards designing for experiences, and the main premise of this paper is that designers need strategic guidance in bringing the emotional, contextual, and temporal aspects of experiences into discussion. Existing externalization strategies are not obviously equipped to help incorporate the transient characteristics of experiences into the designer's creative thinking. In this paper, we propose that designers may be able to achieve this by including visual storycraft into their creative process. Storycraft is the skilled practice of generating/building stories. Stories and experiences share a sequential structure with a beginning, middle, and end that can be crafted and influenced through design to evoke and affect the emotions of their experientors. Several activities of designers are already very similar to those of professionals in storycraft, as the tools and techniques used in both domains are aimed at creating emotionally satisfying experiences. While harnessing the power of storycraft to elevate strategies in designing for experiences is an attractive idea, which has been embraced earlier by the design research community, it is not a proposal that can easily be put into practice. We have iteratively designed, evaluated, and improved Storyply as a method that combines 'conceptual design' and 'story planning'. Our studies have confirmed that incorporating storycraft within conceptual design by means of Storyply resonated well with design teams and indeed helped them to discuss and frame ideas in an experience-centric fashion.
机译:设计专业正在从设计对象转向体验设计,本文的主要前提是设计师需要战略指导,以将体验的情感,语境和时间方面进行讨论。现有的外部化策略显然不足以帮助将体验的短暂特征整合到设计师的创造性思维中。在本文中,我们建议设计师可以通过将视觉故事工艺纳入其创作过程中来实现这一目标。 Storycraft是生成/构建故事的熟练实践。故事和经历具有一个开始,中间和结尾的顺序结构,可以通过设计来精心设计和影响这些结构,以唤起并影响其体验者的情感。设计师的几种活动已经与故事艺术专业人士的活动非常相似,因为这两个领域中使用的工具和技术旨在创造令人满足的情感体验。虽然利用故事工艺的力量来提升体验设计策略是一个很有吸引力的想法,但是设计研究界早已接受了这种想法,但这并不是一个易于实施的建议。我们已经迭代地设计,评估和改进了Storyply,作为一种结合了“概念设计”和“故事计划”的方法。我们的研究证实,通过Storyply将Storycraft融入概念设计中,与设计团队产生了很好的共鸣,并确实帮助他们以体验为中心的方式讨论和构想了想法。

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