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How Do Designers Make User-Experience Design Decisions?

机译:设计师如何制定用户体验设计决策?

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摘要

As they go about their work, user experience (UX) designers make numerous decisions. This study investigates how UX designers make use of recognition-primed decision (RPD) mechanisms as well as mental models and information seeking in making design decisions. Based on field observation and interviews in two design teams, we find that the RPD mechanisms of pattern recognition and mental simulation are common in three UX design layers: scope, structure, and skeleton. Mental models tend to be common in the design layers where RPD is not common. The mental models involve causal relationships, empathy, and simple statements. Information seeking is common in all design layers, except the scope layer, and often consists of seeking information to justify decisions the designers have already more or less made. We discuss two implications of our findings for systems to support designers' decision-making.
机译:在进行工作时,用户体验(UX)设计师会做出许多决定。这项研究调查了UX设计师如何在设计决策中利用识别主导决策(RPD)机制以及思维模型和信息搜索。基于两个设计团队的现场观察和访谈,我们发现模式识别和思维模拟的RPD机制在三个UX设计层(范围,结构和框架)中很常见。心理模型在RPD不常见的设计层中很常见。心理模型涉及因果关系,同理心和简单的陈述。信息搜寻在除作用域之外的所有设计层中都是常见的,并且通常包括寻找信息以证明设计者已经或多或少做出的决定是合理的。我们讨论了我们的发现对支持设计者决策的系统的两个含义。

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