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Sensory Design in Games: Beyond Visual-Based Experiences

机译:游戏中的感官设计:超越基于视觉的体验

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摘要

To play is often known as a voluntary process in a temporary sphere with a unique disposition. In contemporaneity, games are a promising field for application and study, since they are sociocultural products with great impacts on the economy and in technology. Throughout the history of the development of this medium, the sensory experience included the perceptual channels of vision, hearing, and cognition to solve problems. Therefore, this study presents the theme through a systematic literature review and describes several applications and approaches that accentuate and diversify the user's sensory experience. The main contribution of the study is to elucidate and illustrate the multisensory experiences that involve the use of the kinesthetic system (voice and body) and the haptic system (smell and taste). Moreover, visual experiences have been enhanced through augmented reality, virtual reality, and 3-D visualization. The results and discussion note the particularities of this media and aspects for the feasibility of future applications. It is hoped that this research will pave the way for future work involving case studies of games that allow for aesthetic experiences beyond solely visual experiences to deepen the sensitivity analysis and the process of generating meaning as well as emotional, and cognitive responses.
机译:比赛通常被称为具有独特性格的临时领域的自愿过程。同时,游戏是一种有前途的应用和研究领域,因为它们是对经济和技术产生重大影响的社会文化产品。在这种媒体发展的整个历史中,感官体验包括解决问题的视觉,听觉和认知的感知通道。因此,本研究通过系统的文献综述提出了主题,并描述了加重和多样化用户的感官体验的几种应用和方法。该研究的主要贡献是阐明和说明涉及使用运动觉系统(声音和身体)和触觉系统(气味和味道)的多感官体验。此外,通过增强现实,虚拟现实和3D可视化,视觉体验得到了增强。结果和讨论都指出了该媒体的特殊性以及未来应用可行性的各个方面。希望这项研究将为涉及游戏案例研究的未来工作铺平道路,这些案例研究不仅允许视觉体验,还可以提供美学体验,从而加深敏感性分析以及产生含义以及情感和认知反应的过程。

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