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UI-UX Design and Analysis of Local Medicine and Medication Mobile-based Apps using Task-Centered Design Process

机译:使用任务中心设计过程进行基于UI-UX的本地医学和药物移动应用程序的设计和分析

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摘要

Indigenous knowledge has been utilized by indigenous people for so long. Unfortunately, the process of conveying it to people outside of its circle is barred by its tacit form. To transform it into an explicit manifestation, a knowledge management system is needed. Elicitation of the knowledge is needed to build a proper knowledge representation. A crowdsourcing and crawling-based knowledge elicitation app is proposed to do so. In app building, user interface and user experience are important parts. As it is crucial to satisfy users’ needs and what they want to accomplish with the apps, task-centered design process was chosen. The steps in the process consists of conducting tasks and users analysis, choosing representative tasks for task centered design, plagiarizing, roughing out the design, thinking about the design, building a mock-up or prototype, testing the prototype with users, iterating the design, and evaluating the prototype from all iteration. The prototype’s evaluation is done by comparing SUS questionnaire’s performance score of first and second iteration. The evaluation of the prototype’s performance concludes that the second iteration has successfully deliver well-presented UI and giving good UX to users. The research successfully observed the UI and UX design of a knowledge elicitation apps that is viable.
机译:土著人民利用土著知识已有很长时间了。不幸的是,将其传达给圈子以外的人的过程受到其默认形式的阻碍。为了将其转换为明确的表现形式,需要一个知识管理系统。需要对知识进行启发,以建立适当的知识表示形式。为此,提出了一种基于众包和基于爬网的知识启发应用程序。在应用程序构建中,用户界面和用户体验是重要的部分。由于满足用户的需求以及他们想要通过应用程序完成的任务至关重要,因此选择了以任务为中心的设计流程。该过程的步骤包括执行任务和用户分析,为任务中心设计选择代表性任务、,窃,粗化设计,考虑设计,构建模型或原型,与用户测试原型,迭代设计,并从所​​有迭代中评估原型。通过比较SUS问卷在第一次和第二次迭代中的性能得分来完成原型的评估。对原型性能的评估得出的结论是,第二次迭代已成功交付了呈现良好的UI,并为用户提供了良好的用户体验。该研究成功地观察了可行的知识启发应用程序的UI和UX设计。

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