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Software Engineering Education: Challenges and Perspectives

机译:软件工程教育:挑战与前景

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The software engineering community celebrated, in 2018, the 50th anniversary of what is considered to be the official start of the profession of software engineering. Software engineering is a young and promising discipline which is still under development and improvement. This is reflected when teaching software engineering in higher education. The aim of this study is to investigate the challenges and perspectives of software engineering education. To do so, a questionnaire study was conducted. 21 software engineering faculty and experts in teaching software engineering related courses participated in this study. The questionnaire contained demographic questions, questions related to students’ engagement and to different methodologies adopted by respondents in the classroom. Results showed that the majority of respondents found engaging students in software engineering courses to be the biggest challenge they faced in the classroom. Almost half of the participants found difficulties designing practical activities for students. Results also revealed that the problem-based learning approach is the most used in software engineering lectures, followed by gamification techniques and role-playing which are new trends used to engage students. Moreover, the majority of the participants considered that the adoption of new teaching methodologies in the classroom produced high impact in the students’ learning experience. Based on the outcomes of this questionnaire study, a conceptual model to engage students in software engineering courses is proposed. For future work, complementary studies should be implemented to evaluate the proposed model in a real-world scenarios including its effect on the achievement of learning outcomes.
机译:软件工程界在2018年庆祝了被认为是软件工程行业正式开始的50周年。软件工程是一门新兴且有前途的学科,目前仍在开发和改进中。这是在高等教育中教授软件工程时反映出来的。这项研究的目的是调查软件工程教育的挑战和前景。为此,进行了问卷调查。 21位软件工程学院的教授和教授软件工程相关课程的专家参加了这项研究。问卷包含人口统计学问题,与学生参与度有关的问题以及课堂中受访者采用的不同方法的问题。结果表明,大多数受访者发现让学生参加软件工程课程是他们在课堂上面临的最大挑战。几乎一半的参与者发现难以为学生设计实践活动。结果还表明,基于问题的学习方法是软件工程讲座中使用最多的方法,其次是游戏化技术和角色扮演,这是吸引学生学习的新趋势。此外,大多数参与者认为,课堂上采用新的教学方法对学生的学习体验产生了很大的影响。基于此调查表研究的结果,提出了一种概念模型,以使学生参与软件工程课程。对于未来的工作,应进行补充研究以在现实世界中评估提议的模型,包括其对学习成果实现的影响。

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