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Development of a 4-pi sampling reverberator, VSVerb. -Application to in-game sounds

机译:开发4-pi采样混响器VSVerb。 -应用于游戏中的声音

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The authors develop a 4-pi sampling reverberator, named "VSVerb." The VSVerb restores a 4-pi reverberant field by using information of dominant reflections, i.e. dominant virtual sound sources, which are captured in a target space. The distances, amplitudes and locations of virtual sound sources are detected from measured x, y, z sound intensities at the site, and they are translated into time responses. The generated reverb-effect by the VSVerb provides high flexibility in sound design of post-production works. In order to verify its practicability, reverb-effects at several positions in a virtual room of a video game are re-generated from a VSVerb data which is sampled at one position in a real room. Re-generated reverbs for in-game sounds are implemented into a Dolby Atmos compliant production flow, and their spatial impressions and sound qualities are listened to be checked.
机译:作者开发了一种4-pi采样混响器,名为“ VSVerb”。 VSVerb通过使用在目标空间中捕获的主要反射信息(即主要虚拟声源)恢复4-pi混响场。从现场测量的x,y,z声音强度中检测虚拟声源的距离,幅度和位置,并将它们转换为时间响应。 VSVerb生成的混响效果为后期制作的声音设计提供了高度的灵活性。为了验证其实用性,从在真实房间的一个位置处采样的VSVerb数据重新生成在视频游戏的虚拟房间中的多个位置处的混响效果。用于游戏中声音的重新生成的混响被实施到符合杜比全景声(Dolby Atmos)的制作流程中,并听取它们的空间印象和声音质量进行检查。

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