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Pragmatically Informative Text Generation

机译:语用信息丰富的文本生成

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摘要

We improve the infonnativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should generate output text that a listener can use to correctly identify the original input that the text describes. While such approaches are widely used in cognitive science and grounded language learning, they have received less attention for more standard language generation tasks. We consider two pragmatic modeling methods for text generation: one where pragmatics is imposed by information preservation, and another where pragmatics is imposed by explicit modeling of distrac-tors. We find that these methods improve the performance of strong existing systems for abstractive summarization and generation from structured meaning representations.
机译:我们使用计算语用技术改善有条件文本生成模型的信息。这些技术将语言制作制定为扬声器和侦听器之间的游戏,其中扬声器应该生成侦听器可以使用的输出文本来正确识别文本描述的原始输入。虽然这种方法被广泛用于认知科学和接地语言学习,但他们因更多标准语言生成任务而受到更少的关注。我们考虑了两种文本生成的语用建模方法:信息保存的语用学强加,另一方面是通过明确建模的分类学的特语造型。我们发现这些方法改善了强大现有系统的性能,以实现抽象摘要和从结构化意义表示的产生。

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