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Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtual Reality

机译:具有基于接近度的多模态反馈的球面布局,可实现虚拟现实中的无眼目标采集

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Eyes-free interaction can reduce the frequency of headset rotation and speed up the performance via proprioception in Virtual Environments (VEs). However, proprioception cues make it difficult and uncomfortable to select the targets located at further distance. In VEs, proximity-based multimodal feedback has been suggested to provide additional spatial-temporal relation for 3D selection. Thus, in this work, we mainly study how such multimodal feedback can assist eyes-free target acquisition in a spherical layout, where the target size is proportional to the horizontally egocentric distance. This means that targets located at further distance become bigger allowing users to acquire easily. We conducted an experiment to compare the performance of eyes-free target acquisition under four feedback conditions (none, auditory, haptic, bimodal) in the spherical or cylinder layout. Results showed that three types of feedback significantly reduce acquisition errors. In contrast, no significant difference was found between spherical and cylinder layouts on time performance and acquisition accuracy, however, most participants prefer the spherical layout for comfort. The results suggest that the improvement of eyes-free target acquisition can be obtained through proximity-based multimodal feedback in VEs.
机译:无需相互作用可以减少耳机旋转的频率,并通过虚拟环境中的预型化(VES)加快性能。然而,预防性提示使得在进一步距离的目标方面使得困难和不舒服。在VES中,已经建议基于邻近的多模式反馈来提供3D选择的额外空间时间关系。因此,在这项工作中,我们主要研究这种多模式反馈如何在球形布局中提供无需目标采集,其中目标尺寸与水平预约距离成比例。这意味着位于进一步距离的目标变得更大,允许用户轻松获取。我们进行了一个实验,可以在球形或汽缸布局中的四个反馈条件(无,听觉,触觉,双峰)下的无眼性目标采集的性能进行比较。结果表明,三种类型的反馈显着降低了采集错误。相比之下,球形和圆柱布局之间没有发现显着差异,但是,大多数参与者更喜欢球形布局以获得舒适度。结果表明,通过基于ves的基于近似的多模式反馈,可以获得无需目标采集的改善。

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