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Gamification for Employee Training Platform in Banking Industries

机译:银行业员工培训平台的游戏化

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As one of the most recognized banks in Indonesia, Bank Mandiri has a mission to develop a perfect learning system that enables all of its staffs to face competition challenges and adapt to a sophisticated environment. The article takes the case study of gamification design in the IT department, where the staffs are expected to deliver advanced IT solutions. The article examines the gamification design with objectives to provide a reference for corporate training in the banking industry. The study uses qualitative methods in observation, and analysis the content of gamification implemented to the online learning platform. The outcome of the article is expected to introduce an attractive learning platform that can be accessed by all staffs in any time and any place with the presence of a virtual tutor, as an alternative to traditional learning.
机译:作为印度尼西亚最受认可的银行之一,曼迪里银行(Bank Mandiri)的任务是开发一个完美的学习系统,使所有员工都能够面对竞争挑战并适应复杂的环境。本文以IT部门游戏化设计的案例研究为基础,要求员工在此提供先进的IT解决方案。本文研究了游戏化设计,其目标是为银行业的公司培训提供参考。该研究使用定性方法进行观察,并分析了在在线学习平台上实施的游戏化内容。预期本文的成果将引入一个有吸引力的学习平台,作为传统学习的替代方法,所有员工都可以在有虚拟家教的情况下,在任何时间和任何地点访问该平台。

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