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The Design and Realization of Dynamic Evaluation Strategy of Pieces in Military Chess Game System

机译:军事棋类系统棋子动态评估策略的设计与实现

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In the system of military chess, The accuracy of the evaluation directly affects the function of the system. Because of the military chess game is incomplete information game with high complexity, the accuracy of guessing the enemy chess piece is not high in a limited time. Therefore, this paper uses history heuristic tables to guide the Monte Carlo algorithm to simulate enemy chess pieces, which greatly saves simulation time. And on the evaluation of our chess pieces, Q-learning algorithm based on the idea of exploration and income equalization was proposed to solve the problem of the evaluation based on the multiple kinds of military chess pieces and lack of timely evaluation, Improve the effectiveness of the evaluation. and constructs a complete game system based on dynamic estimation function with four factors by competing with static evaluation system of military chess game the winning rate of our approach reached 60%, And won the first prize in the 2018 National University Computer Game Competition. which verified the effectiveness of dynamic evaluation strategy.
机译:在军事象棋系统中,评估的准确性直接影响系统的功能。由于军事棋类游戏是不完整的信息游戏,具有很高的复杂性,因此在限定时间内猜测敌方棋子的准确性不高。因此,本文使用历史启发式表来指导蒙特卡洛算法对敌方棋子进行仿真,从而大大节省了仿真时间。并在对我国象棋棋子进行评估的基础上,提出了一种基于探索和收入均等思想的Q学习算法,解决了基于多种军用棋子且缺乏及时评估的评估问题,提高了棋盘棋的有效性。评估。通过与军事象棋游戏的静态评估系统竞争,构建了基于四因素动态估计功能的完整游戏系统,该方法的胜率达到60%,并在2018年全国大学生计算机游戏大赛中获得一等奖。验证了动态评估策略的有效性。

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