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The Design and Realization of Dynamic Evaluation Strategy of Pieces in Military Chess Game System

机译:军事国际象棋游戏系统中动态评估策略的设计与实现

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In the system of military chess, The accuracy of the evaluation directly affects the function of the system. Because of the military chess game is incomplete information game with high complexity, the accuracy of guessing the enemy chess piece is not high in a limited time. Therefore, this paper uses history heuristic tables to guide the Monte Carlo algorithm to simulate enemy chess pieces, which greatly saves simulation time. And on the evaluation of our chess pieces, Q-learning algorithm based on the idea of exploration and income equalization was proposed to solve the problem of the evaluation based on the multiple kinds of military chess pieces and lack of timely evaluation, Improve the effectiveness of the evaluation. and constructs a complete game system based on dynamic estimation function with four factors by competing with static evaluation system of military chess game the winning rate of our approach reached 60%, And won the first prize in the 2018 National University Computer Game Competition. which verified the effectiveness of dynamic evaluation strategy.
机译:在军事国际象棋系统中,评估的准确性直接影响系统的功能。由于军事棋局是不完全信息博弈的高复杂性,猜测敌方棋子的精度不是在有限的时间高。因此,本文使用历史启发式表来指导蒙特卡罗算法来模拟敌人的棋子,这大大节省了模拟时间。在评估我们的国际象棋棋子,基于勘探和收入均等化的Q学习算法,提出了基于多种军事棋子的评价问题,缺乏及时评价,提高了效果评估。并根据军事国际象棋游戏的静态评估系统竞争,基于动态估计功能的完整游戏系统,通过军事国际象棋游戏的静态评估系统,我们的方法赢得了60%,并获得了2018年全国大学计算机游戏竞赛的一等奖。这验证了动态评估策略的有效性。

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