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Local Texture and Geometry Descriptors for Fast Block-Based Motion Estimation of Dynamic Voxelized Point Clouds

机译:动态体素化点云的基于块的快速运动估计的局部纹理和几何描述符

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Motion estimation in dynamic point cloud analysis or compression is a computationally intensive procedure generally involving a large search space and often complex voxel matching functions. We present an extension and improvement on prior work to speed up block-based motion estimation between temporally adjacent point clouds. We introduce local, or block-based, texture descriptors as a complement to voxel geometry description. Descriptors are organized in an occupancy map which may be efficiently computed and stored. By consulting the map, a point cloud motion estimator may significantly reduce its search space while maintaining prediction distortion at similar quality levels. The proposed texture-based occupancy maps provide significant speedup, an average of 26.9% for the tested data set, with respect to prior work.
机译:动态点云分析或压缩中的运动估计是一个计算量大的过程,通常涉及较大的搜索空间以及通常复杂的体素匹配功能。我们提出了对现有工作的扩展和改进,以加快时间相邻点云之间基于块的运动估计。我们引入了局部或基于块的纹理描述符,作为对体素几何描述的补充。描述符被组织在占用图中,可以被有效地计算和存储。通过查阅地图,点云运动估计器可以显着减少其搜索空间,同时将预测失真保持在相似的质量水平。相对于先前的工作,建议的基于纹理的占用图可显着提高速度,对于测试数据集,平均可提高26.9%。

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