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Manipulating Two-Dimensional Animations by Dynamical Distance Geometry

机译:通过动态距离几何来操纵二维动画

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The dynamical Distance Geometry Problem (dynDGP) was recently introduced to tackle the problem of manipulating existing animations by modifying and/or adding ad-hoc distance constraints in a distance-based representation of the motion. Although the general problem is NP-hard, satisfactory results have been obtained for the dynDGP by employing local optimization methods, where the original animations, the ones to be manipulated, are given as starting points. New animations are presented in this short paper and, differently from previous publications where only artificial instances were considered, one new animation is extracted from a video clip, depicting animated geometrical objects, that was previously used in a psychological study. The manipulation by distance constraints of such an animation allows to modify the perception of the "actions" performed by the objects of the initial animation.
机译:最近引入了动态距离几何问题(dynDGP),以通过在基于距离的运动表示中修改和/或添加临时距离约束来解决操纵现有动画的问题。尽管普遍存在的问题是NP难题,但通过使用局部优化方法为dynDGP获得了令人满意的结果,其中以原始动画(要处理的动画)为起点。这篇简短的论文介绍了新的动画,这与以前的出版物中只考虑人工实例的出版物不同,它从视频剪辑中提取了一个新的动画,该动画描述了动画的几何对象,该动画以前曾用于心理研究中。通过这样的动画的距离约束的操纵允许修改由初始动画的对象执行的“动作”的感知。

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