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Algorithms for Random Maps Generation and Their Implementation as a Python Library

机译:随机地图生成算法及其作为Python库的实现

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Random map generation has application in strategy computer games, terrain simulators, and other areas. In this paper basic assumptions of a library for random maps generation are presented. It uses both value noise and diamond square computer graphics algorithms, as well as newly invented algorithms for biomes creation and river generation. Complete library implementation with an example use in a separate application is explained in detail. Basic issues related to developing programming libraries and random map generations are also discussed.
机译:随机地图生成已应用于策略计算机游戏,地形模拟器和其他领域。在本文中,提出了用于随机地图生成的库的基本假设。它使用值噪声和菱形平方计算机图形算法,以及用于生物群落创建和河流生成的新发明算法。详细说明了完整的库实现,并在单独的应用程序中使用了示例。还讨论了与开发程序库和随机映射生成有关的基本问题。

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