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Benchmarking Coding Standards for Digital Holography represented on the Object Plane

机译:对象平面上表示的数字全息基准编码标准

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Digital holography is a growing field that owes its success to the provided three-dimensional imaging representation. This is achieved by encoding the wave field transmitted or scattered by an object in the form of an interference pattern with a reference beam. While in conventional imaging systems it is usually impossible to recover the correct focused image from a defocused one, with digital holography the image can be numerically retrieved at any distance from the hologram. Digital holography also allows the reconstruction of multiple objects at different depths. The complex object field at the hologram plane can be separated on real and imaginary, or amplitude and phase components for further compression. It could be inferred that more inter-component redundancies exist in real and imaginary information than in the amplitude and phase information. Also, several compression schemes, like lossless compression, lossy compression, based on subsampling, quantization, and transformation, mainly using wavelets were considered. The benchmark of the main available image coding standard solutions like JPEG, JPEG 2000, and the intra coding modes available on MPEG-2, H264/AVC and HEVC video codecs were also analyzed for digital holographic data compression on the hologram plane. In the current work, the benchmark of the main available image coding standard solutions JPEG, JPEG-XT, JPEG 2000 and the intra mode of HEVC, are performed for digital holographic data represented on the object plane, instead of the hologram plane. This study considers Real-Imaginary and Amplitude-Phase representations. As expected Real, Imaginary and Amplitude information present very similar compression performance and are coded very efficiently with the different standards. However, the phase information requires much higher bitrates (3/4 bpp more) to reach similar quality levels. Moreover, the Amplitude information results in slightly larger bitrates for the same quality level than real or imaginary information. Comparing the different standards, the HEVC intra main coding profile is a very efficient model and outperforms the other standards. Furthermore, JPEG 2000 results in very similar compression performance. A comparison with studies where coding was performed on the hologram plane will reveal the advantages of coding on the object plane. Hence, becomes evident that future representation standards should consider the representation of digital holograms on the object plane instead of the hologram plane.
机译:数字全息术是一个不断发展的领域,这要归功于所提供的三维成像表示法。这是通过以干涉图样的形式用参考光束对物体发射或散射的波场进行编码来实现的。尽管在传统的成像系统中,通常不可能从散焦的图像中恢复正确的聚焦图像,但是利用数字全息技术,可以在距全息图任何距离的位置上以数字方式检索图像。数字全息术还允许重建不同深度的多个物体。全息图平面上的复杂物场可以在实部和虚部或振幅和相位分量上分开,以进行进一步压缩。可以推断,在实部和虚部信息中比在幅度和相位信息中存在更多的分量间冗余。另外,考虑了主要基于小波的几种压缩方案,如基于子采样,量化和变换的无损压缩,有损压缩。还分析了主要可用图像编码标准解决方案(例如JPEG,JPEG 2000和MPEG-2,H264 / AVC和HEVC视频编解码器上可用的帧内编码模式)的基准,以在全息图平面上进行数字全息数据压缩。在当前工作中,主要针对在物体平面而不是全息图平面上表示的数字全息数据执行了JPEG,JPEG-XT,JPEG 2000和HEVC的帧内模式等主要可用图像编码标准解决方案的基准测试。本研究考虑了实虚相和幅相表示。如预期的那样,实部,虚部和振幅信息具有非常相似的压缩性能,并使用不同的标准进行了非常有效的编码。但是,相位信息需要更高的比特率(多3/4 bpp)才能达到相似的质量水平。此外,对于相同的质量级别,幅度信息会导致比特率略高于真实或虚构信息。比较不同的标准,HEVC内部主编码配置文件是非常有效的模型,并且优于其他标准。此外,JPEG 2000产生非常相似的压缩性能。与在全息图平面上进行编码的研究相比较,将揭示在物体平面上进行编码的优势。因此,显而易见的是,将来的表示标准应考虑在对象平面而不是全息平面上表示数字全息图。

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