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Benchmarking Coding Standards for Digital Holography represented on the Object Plane

机译:基准对象平面上表示数字全息术的编码标准

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Digital holography is a growing field that owes its success to the provided three-dimensional imaging representation. This is achieved by encoding the wave field transmitted or scattered by an object in the form of an interference pattern with a reference beam. While in conventional imaging systems it is usually impossible to recover the correct focused image from a defocused one, with digital holography the image can be numerically retrieved at any distance from the hologram. Digital holography also allows the reconstruction of multiple objects at different depths. The complex object field at the hologram plane can be separated on real and imaginary, or amplitude and phase components for further compression. It could be inferred that more inter-component redundancies exist in real and imaginary information than in the amplitude and phase information. Also, several compression schemes, like lossless compression, lossy compression, based on subsampling, quantization, and transformation, mainly using wavelets were considered. The benchmark of the main available image coding standard solutions like JPEG, JPEG 2000, and the intra coding modes available on MPEG-2, H264/AVC and HEVC video codecs were also analyzed for digital holographic data compression on the hologram plane. In the current work, the benchmark of the main available image coding standard solutions JPEG, JPEG-XT, JPEG 2000 and the intra mode of HEVC, are performed for digital holographic data represented on the object plane, instead of the hologram plane. This study considers Real-Imaginary and Amplitude-Phase representations. As expected Real, Imaginary and Amplitude information present very similar compression performance and are coded very efficiently with the different standards. However, the phase information requires much higher bitrates (3/4 bpp more) to reach similar quality levels. Moreover, the Amplitude information results in slightly larger bitrates for the same quality level than real or imaginary information. Comparing the different standards, the HEVC intra main coding profile is a very efficient model and outperforms the other standards. Furthermore, JPEG 2000 results in very similar compression performance. A comparison with studies where coding was performed on the hologram plane will reveal the advantages of coding on the object plane. Hence, becomes evident that future representation standards should consider the representation of digital holograms on the object plane instead of the hologram plane.
机译:数字全息术是一种越来越多的领域,其成功涉及提供的三维成像表示。这是通过用参考光束编码由干扰图案的形式发送或散射的波场来实现的实现。虽然在传统的成像系统中,通常不可能从散焦的那个恢复正确的聚焦图像,而数字全息术可以在从全息图的任何距离处进行数字地检索图像。数字全息术还允许在不同深度的重建中重建多个物体。全息图平面上的复杂物体场可以在真实和虚部或幅度和相位组件上分开,以进一步压缩。可以推断出比幅度和阶段信息中的更真实和虚构的信息存在更多组件冗余。此外,考虑了几种压缩方案,如无损压缩,基于自限制,量化和转换,主要是使用小波的损坏压缩。对于MPEG-2,H264 / AVC和HEVC视频编解码器的MPPEG,JPEG 2000和HEVC视频编解码器等主要可用图像编码标准解决方案的基准也分析了全息图平面上的数字全息数据压缩。在当前的工作中,主要可用图像编码标准解决方案JPEG,JPEG-XT,JPEG 2000和HEVC的帧内模式的基准对于在物体平面上表示的数字全息数据,而不是全息图。本研究考虑了实想和幅度相位表示。正如预期的真实,虚构和幅度信息存在非常相似的压缩性能,并且以不同的标准非常有效地编码。然而,相位信息需要更高的比特率(3/4 bpp更多)以达到类似的质量水平。此外,幅度信息导致比真实或假想信息相同的质量水平略大的比特率。比较不同的标准,HEVC内部编码配置文件是一个非常有效的模型,优于其他标准。此外,JPEG 2000导致非常相似的压缩性能。与在全息图平面上进行编码的研究的比较将揭示在物体平面上编码的优点。因此,明显变得明显,未来的代表标准应该考虑对象平面上数字全息图的表示而不是全息图平面。

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