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Generative Modeling of Multimodal Multi-Human Behavior

机译:多模式多人行为的生成建模

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This work presents a methodology for modeling and predicting human behavior in settings with N humans interacting in highly multimodal scenarios (i.e. where there are many possible highly-distinct futures). A motivating example includes robots interacting with humans in crowded environments, such as self-driving cars operating alongside human-driven vehicles or human-robot collaborative bin packing in a warehouse. Our approach to model human behavior in such uncertain environments is to model humans in the scene as nodes in a graphical model, with edges encoding relationships between them. For each human, we learn a multimodal probability distribution over future actions from a dataset of multi-human interactions. Learning such distributions is made possible by recent advances in the theory of conditional variational autoencoders and deep learning approximations of probabilistic graphical models. Specifically, we learn action distributions conditioned on interaction history, neighboring human behavior, and candidate future agent behavior in order to take into account response dynamics. We demonstrate the performance of such a modeling approach in modeling basketball player trajectories, a highly multimodal, multi-human scenario which serves as a proxy for many robotic applications.
机译:这项工作提出了一种用于在高度多峰场景中与N人类进行交互的环境中建模和预测人类行为的方法(即存在许多可能的高度截然不同的期货)。激励例子包括与拥挤环境中的人类交互的机器人,例如自驾驶车辆与人类驱动的车辆或人体机器人协作箱包装在仓库中。我们在这种不确定环境中模拟人类行为的方法是将场景中的人类模拟为图形模型中的节点,边缘编码它们之间的关系。对于每个人来说,我们学习多峰概率分布在多人交互数据集中未来的行动。通过近期改变自动化器理论和概率图形模型的深度学习近似的近期进步,可以实现这种分布。具体而言,我们学习在交互历史,邻近人类行为和候选未来代理行为上进行调节的动作分布,以便考虑响应动态。我们展示了这种建模方法在造型的篮球运动员轨迹中的性能,高度多码,多人情景,它用作许多机器人应用的代理。

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