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Player Types in Mobile Learning Games – Playing Patterns and Motivation

机译:移动学习游戏中的玩家类型–玩法和动机

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This paper presents results from an analysis of player behavior in the popular mobile learning game "Where is that". Playing data of nearly 24,000 unique users were gathered over a period of three months and subsequently analyzed in order to get a better insight in how games are played. The results will then further be used to compare learning results with a spaced repetition approach. Our analysis revealed four distinct clusters of learner types that can be categorized as Learners, Confirmers, Leisure Players and Sporadic Players. The data shows the player types' playing patterns and gives indications about what motivates them to play. It can thus give valuable hints for the design of player interaction in learning games as well as content selection.
机译:本文介绍了对流行的移动学习游戏“ Where is that”中玩家行为的分析结果。在三个月的时间内收集了将近24,000个唯一用户的播放数据,随后对其进行了分析,以便更好地了解游戏的玩法。然后,该结果将进一步用于将学习结果与间隔重复方法进行比较。我们的分析揭示了学习者类型的四个不同类别,可以分为学习者,确认者,休闲玩家和零星玩家。数据显示了玩家类型的玩法,并给出了促使他们玩的动机的指示。因此,它可以为学习游戏中的玩家交互设计以及内容选择提供有价值的提示。

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