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Intellectual Property Management in Serious Games

机译:严肃游戏中的知识产权管理

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The aim of this work is to perform an analysis on Technology Transfer strategies for the development of Serious Games at Public National Universities. The results can be extrapolated to other research topics and institutions. First of all, the University role as a producer of knowledge is studied, and possible scenarios for Technology Transfer to third-parties are considered. Moreover, the actors involved in the research and development processes and their corresponding Intellectual Property rights on the Research Results are identified and analysed. Finally, an Intellectual Property Rights protection analysis is undertaken to the different components of a Serious Game type of product, through the modalities of invention patents, utility models, industrial models and designs, brands and author rights. The work concludes that public universities are best fitted as knowledge factories, and the most promising scenario in Technology Transfer is that universities manage their Intellectual Property Rights and licence them to third-party institutions to handle commercialization, while keeping favorable conditions to finance subsequent research and ensuring that products derived from Research Results will be reachable by the society.
机译:这项工作的目的是对公立大学发展严肃游戏的技术转让策略进行分析。可以将结果外推到其他研究主题和机构。首先,研究了大学作为知识生产者的角色,并考虑了向第三方转让技术的可能方案。此外,还要确定和分析参与研究和开发过程的参与者及其对研究结果的相应知识产权。最后,通过发明专利,实用新型,工业模型和设计,品牌和作者权利的方式,对“严肃游戏”类型产品的不同组成部分进行了知识产权保护分析。这项工作得出的结论是,公立大学最适合作为知识工厂,技术转让中最有前途的情况是大学管理其知识产权并将其许可给第三方机构进行商业化,同时保持有利的条件来资助后续的研究和开发。确保研究成果所衍生的产品将为社会所用。

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