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An Affect Detector Model For Gamers on a Role-Playing Game Through Mouse Movements

机译:通过鼠标移动进行角色扮演游戏的玩家情感检测器模型

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In this study, the researchers have modeled an affect detector based on the mouse movements that they have gathered while the respondents, as casual or core gamers, are playing the role-playing game. After being able to gather and prepare the data with the help of several software and tools, features such as the number of mouse clicks and distance moved were extracted and developed a models through the classifiers: Decision Tree, Random Forest, and J48. Given the parameters and features included, the chosen model was used to create a prototype. The prototype developed can be of use to game developers in game testing by giving them the ability to monitor the emotions of their end-users. This will then correspond to valuable data to apply for game design improvement.
机译:在这项研究中,研究人员基于当参与者(无论是休闲游戏玩家还是核心游戏玩家)玩角色扮演游戏时聚集的鼠标动作对情感检测器进行建模。在能够借助多种软件和工具收集和准备数据之后,提取了诸如鼠标单击次数和移动距离之类的功能,并通过分类器(决策树,随机森林和J48)开发了一个模型。给定包括的参数和功能,将使用选定的模型来创建原型。通过使开发人员能够监视最终用户的情绪,开发的原型可用于游戏测试中的游戏开发人员。然后,这将对应于有价值的数据,以用于游戏设计改进。

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