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Sensation Seeking and Online Gaming Addiction in Adolescents: A Moderated Mediation Model of Positive Affective Associations and Impulsivity

机译:青少年的感觉寻求和在线游戏成瘾:积极情感协会和冲动的调节中介模型

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摘要

Based on the Dual Systems Model (; ) and the biosocial-affect model () of adolescent sensation seeking and problem behaviors, the present study examined how (affective associations with online games as a mediator) and when (impulsivity as a moderator) did sensation seeking influence online gaming addiction in adolescence. A total of 375 Chinese male adolescents (mean age = 16.02 years, SD = 0.85) from southern China completed anonymous questionnaires regarding sensation seeking, positive affective associations with online games, impulsivity, and online gaming addiction. Our findings revealed that sensation seeking, positive affective associations with online games and impulsivity were each significantly and positively associated with online gaming addiction in adolescents. Positive affective associations mediated the relationship between sensation seeking and online gaming addiction. Further, impulsivity moderated the relationship between positive affective associations and online gaming addiction, such that the association between positive affective association and online gaming addiction was stronger for high than for low impulsivity adolescents. These findings underscore the importance of integrating the biosocial-affect model and the Dual Systems Model to understand how and when sensation seeking impacts adolescent online gaming addiction.
机译:基于青少年感觉寻求和问题行为的双系统模型(;)和生物社会影响模型(),本研究研究了如何(以网络游戏为中介的情感关联)以及何时(以冲动为主持人)产生感觉寻求影响青少年在线游戏成瘾。来自华南地区的375名中国男性青少年(平均年龄= 16.02岁,SD = 0.85)完成了有关寻求感觉,与网络游戏的积极情感联系,冲动性和网络游戏成瘾性的匿名问卷调查。我们的研究结果表明,寻求知觉,与网络游戏的积极情感联系以及冲动性与青少年网络游戏成瘾显着且正相关。积极的情感联想介导了感觉寻求与网络游戏成瘾之间的关系。此外,冲动性调节了积极的情感联想与网络游戏成瘾之间的关系,因此,积极的情感联想与网络游戏成瘾之间的联系对于高冲动青少年比对低冲动青少年更强。这些发现强调了整合生物社会影响模型和双系统模型以了解寻求感觉如何以及何时影响青少年在线游戏成瘾的重要性。

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