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On Communication Scheduling and Remote Estimation in the Presence of an Adversary as a Nonzero-sum Game

机译:具有非零和博弈的对手存在下的通信调度和远程估计

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In this paper, we consider a nonzero-sum dynamic game that arises in a remote sensing system with a sensor, an encoder, a decoder, and adversarial intervention. At each time step, the sensor makes a measurement on the state of a stochastic process, and then it decides whether to transmit the measurement or not. If the sensor decides to transmit the measurement, it sends the measurement to the encoder, which then transmits an encoded message to the decoder over an additive noise channel. The decoder generates a real-time estimate on the state of the stochastic process. In this scenario, the cost associated with the remote sensing system consists of a charge for the transmissions made by the sensor, a charge for the encoding power consumed by the encoder, and a charge for the estimation error caused by the decoder. The components of the remote sensing system have the common objective of minimizing this cost. On the other hand, the additive channel noise is generated by an adversary, which is charged the power of the noise and is rewarded the error of the estimated state. Under some technical assumptions, we obtain a Nash equilibrium solution to this nonzero-sum dynamic game.
机译:在本文中,我们考虑了一个非零和动态博弈,这种博弈是在具有传感器,编码器,解码器和对抗性干预的遥感系统中出现的。在每个时间步长,传感器都会对随机过程的状态进行测量,然后决定是否发送测量结果。如果传感器决定发送测量值,则将测量值发送到编码器,编码器然后通过附加噪声通道将编码后的消息发送到解码器。解码器生成随机过程状态的实时估计。在这种情况下,与遥感系统相关的成本包括传感器传输的费用,编码器消耗的编码功率的费用以及解码器引起的估计误差的费用。遥感系统的组件的共同目标是将成本降到最低。另一方面,附加信道噪声是由对手产生的,它被收取了噪声的能量,并获得了估计状态的误差。在某些技术假设下,我们获得了该非零和动态博弈的纳什均衡解。

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