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A Novel Kinect-Based Algorithm for Inferring the Position of the Lower Body Joints Using Human Gait Pattern

机译:一种基于Kinect的新型人体步态推断下肢关节位置的算法

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The Microsoft Kinect has gained wide popularity in health-related applications due to its low-cost, portability and ability to detect and track multiple body joints. Nevertheless, studies showed that the Kinect manifested inaccuracy when tracking the joints of the lower body, especially in non-ideal tracking conditions. In this work, a new algorithm was proposed for rectifying this tracking problem. As a proof of concept, the proposed algorithm was implemented only for the ankle joint because its readings contained the noisiest return values when compared to other joints. The proposed algorithm was used for inferring the joint's position in the 3D space. We were able to infer the ankle joint's position using the subject's gait pattern as expressed by the lower joints' angles and geometric relationships between these joints.
机译:Microsoft Kinect的低成本,便携性以及能够检测和跟踪多个身体关节的能力,已在与健康相关的应用程序中获得了广泛的普及。然而,研究表明,Kinect在跟踪下半身的关节时表现出不准确,特别是在非理想的跟踪条件下。在这项工作中,提出了一种新算法来纠正此跟踪问题。作为概念证明,该算法仅针对踝关节实施,因为与其他关节相比,其读数包含最嘈杂的返回值。所提出的算法用于推断关节在3D空间中的位置。我们能够使用对象的步态模式来推断踝关节的位置,该步态由下关节角度和这些关节之间的几何关系表示。

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