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The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality

机译:脉搏呼吸水系统:探索呼吸作为一种增强虚拟现实情感潜能的互动

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We introduce Pulse Breath Water, an immersive virtual environment (VE) with affect estimation in sound. We employ embodied interaction between a user and the system through the user's breathing frequencies mapped to the system's behaviour. In this study we investigate how two different mappings (metaphoric, and "reverse") of embodied interaction design might enhance the affective properties of the presented system. We build on previous work in embodied cognition, embodied interaction, and affect estimation in sound by examining the impact of affective audiovisuals and two kinds of interaction mapping on the user's engagement, affective states, and overall experience. The insights gained through questionnaires and semi-structured interviews are discussed in the context of participants' lived experience and the limitations of the system to be addressed in future work.
机译:我们引入脉冲呼吸水,沉浸式虚拟环境(VE),影响声音的估计。我们通过用户的呼吸频率映射到系统行为的用户和系统之间的体现相互作用。在这项研究中,我们研究了所体现的相互作用设计的两个不同的映射(隐喻和“反向”)可能提高所提出的系统的情感特性。我们通过在体现认知,体现的互动和通过检查情感视听和两种互动映射对用户参与,情感状态和整体经验的影响来影响声音估计的工作中的估计。通过调查问卷和半结构化访谈获得的见解是在参与者的生活经验的背景下讨论的,并在未来的工作中解决了系统的局限性。

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