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Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?

机译:虚拟环境中的移情和体现体验:虚拟现实可以在多大程度上激发移情和体现体验?

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This study investigates the user experience to clarify what it is like to experience stories in VR (virtual reality) and how immersion influences story experiences in immersive storytelling. This study explores the immersive storytelling context, developing and testing a VR experience model that integrates presence, flow, empathy, and embodiment. The results imply that users' personal traits correlates immersion in VR: user experience in VR depend on individual traits, which in turns influence how strongly users immerse in a VR. The way users view and accept VR stories derives from the way they envisage and intend to experience them. Rather than simply being influenced by technological features, users have intentional and purposeful control over VR stories. The findings of this study suggest that the cognitive processes by which users experience quality, presence, and flow determine how they will empathize with and embody VR stories. (C) 2017 Elsevier Ltd. All rights reserved.
机译:这项研究调查了用户体验,以弄清在VR(虚拟现实)中体验故事的感觉以及沉浸感如何影响沉浸式叙事中的故事体验。这项研究探索了身临其境的故事情境,开发并测试了将存在,流程,同情和体现方式整合在一起的VR体验模型。结果表明,用户的个人特质与沉浸在VR中相关:用户在VR中的体验取决于个人特质,这反过来又会影响用户沉浸在VR中的程度。用户查看和接受VR故事的方式源于他们设想并打算体验它们的方式。用户不仅可以受技术功能的影响,还可以对VR故事进行有目的和有目的的控制。这项研究的结果表明,用户体验质量,存在和流量的认知过程决定了他们将如何同情和体现VR故事。 (C)2017 Elsevier Ltd.保留所有权利。

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