首页> 外文会议>International conference on virtual, augmented and mixed reality;International conference on human-computer interaction >An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets
【24h】

An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets

机译:基于独立于设备的测试集的虚拟现实系统视觉质量的探索性比较

获取原文

摘要

Nowadays, several different devices exist to offer virtual, augmented and mixed reality to show artificial objects. Measurements of the quality or the correctness of their resulting visual structures are not developed as sophisticated as in the classical areas of 2D image and video processing. Common testsets for image and video processing frequently contain sequences from the real world to reproduce their intrinsic characteristics and properties as well as artificial structures to provoke potential visual errors (see Fig. la). These common but traditional testsets are nowadays faced with rapid technical developments and changes like HD, UHD etc. improved surround sound or multiple data streams. That results in a limitation of the testsets usability and their ability to evoke visual errors. To overcome those limitations, we developed a system to create device-independent testsets to be used in the area of virtual reality devices and 3D environments. We conduct an empirical evaluation of most recent virtual reality devices like HTC Vive and Zeiss Cinem-izer OLED, aiming to explore whether the technical hardware properties of the devices or the provided software interfaces may introduce errors in the visual representation. The devices are going to be evaluated by a group with technical skills and mostly advanced knowledge in computer graphics. All perceived visual and technical saliences are recorded in order to evaluate the correctness and the quality of the devices and the constraints.
机译:如今,存在几种不同的设备来提供虚拟,增强和混合现实来显示人造物体。其产生的视觉结构的质量或正确性的测量不是如在2D图像和视频处理的经典区域中一样复杂的。用于图像和视频处理的常见测试经常包含来自现实世界的序列,以再现其内在特征和性质以及人工结构,以引发潜在的视觉误差(参见图1a)。如今,这些常见但传统的测试集目前面临着快速的技术开发和HD,UHD等的变化。改进的环绕声或多个数据流。这导致了测试集可用性和唤起视觉错误的能力的限制。为了克服这些限制,我们开发了一个系统,可以在虚拟现实设备和3D环境中使用要使用的设备独立的测试集。我们对HTC Vive和Zeiss Cinem-Izer OLED等大多数虚拟现实设备进行了实证评估,旨在探讨设备的技术硬件属性是否可以在视觉表示中引入错误。该设备将由一个组织的技术技能和计算机图形中的高级知识进行评估。记录所有感知的视觉和技术追修,以便评估设备和限制的正确性和质量。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号