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Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality

机译:基于控制器的机置技术比较虚拟现实中的视觉观察

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Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of teleport is suited for VR controllers and can minimize simulator sickness, but it can also reduce spatial awareness compared to continuous locomotion. Our aim was to create continuous, controller-based locomotion techniques that would support spatial awareness. We compared the new techniques, slider and grab, with teleport in a task where participants counted small visual targets in a VR environment. Task performance was assessed by asking participants to report how many visual targets they found. The results showed that slider and grab were significantly faster to use than teleport, and they did not cause significantly more simulator sickness than teleport. Moreover, the continuous techniques provided better spatial awareness than teleport.
机译:许多虚拟现实(VR)应用程序使用Teleport用于运动。 传送的非连续运动适用于VR控制器,可以最大限度地减少模拟器疾病,但与连续运动相比,它也可以降低空间意识。 我们的目的是创造连续的基于控制器的机置技术,这些技术将支持空间意识。 我们将新技术,滑块和抓取进行了比较,在任务中,参与者在VR环境中计算了小视觉目标的任务中。 通过要求参与者报告他们发现的视觉目标数量来评估任务表现。 结果表明,滑块和抓获比传送比传送更快,而且它们不会引起比传送更大的模拟器疾病。 此外,连续技术提供比传送更好的空间意识。

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