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Now You See It, Now You Don't: Understanding User Interface Visibility

机译:现在您看到了,现在您没有了:了解用户界面可见性

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摘要

We live in a post-WIMP world. The traditional Windows, Icons, Menus and Pointers of the PC graphical user interface are no longer present in many hand-held devices. There has been a dramatic rise in the use of smart phones in particular, with Apple selling their billionth iPhone in 2016. This trend in devices and the shift to touch interfaces has caused concern with regards to usability and has been described by some as a "usability crisis". This alleged crisis is born out of a proliferation of product features combined with a trend towards minimalisation in user interface style. This means that user interface functions are potentially becoming less visible. The challenge is to try and quantify and understand what is happening with regards to UI visibility, which is deemed to be a critical component creating a usable interface. This paper demonstrates an approach to determining a "visibility score" for a product's user interface. The approach is applied to the home screen of an iPhone. This produces a visibility score of less than 10% in other words over 90% of the functions available are not visible at the top level. Such a score needs to be treated with caution but can help inform the general debate as well as creating useful insights for the designers of products.
机译:我们住在一个黑白的世界。 PC图形用户界面的传统窗口,图标,菜单和指针不再存在于许多手持设备中。特别是智能手机的使用剧烈升高,苹果在2016年销售了亿天的亿天。这种趋势和触摸界面的转变趋势对可用性引起了关切,并被一些人描述为“可用性危机“。这一涉嫌危机源于产品特色的扩散,结合了用户界面风格的极简发展趋势。这意味着用户界面功能可能变得不那么可见。挑战是尝试和了解在UI可见性方面正在发生的情况,这被视为创建可用界面的关键组件。本文演示了一种确定产品用户界面的“可见性评分”的方法。该方法应用于iPhone的主屏幕。这产生了换句话说的可见度得分,换句话说,超过90%的功能在顶级不可见。这样的分数需要谨慎对待,但可以帮助通知一般辩论,并为产品设计人员创造有用的见解。

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