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Design and simulation of a lighting system for a shadowless space

机译:无影空间照明系统的设计与仿真

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This paper described implementing the shadowless space by two kinds of methods. The first method will implement the shadowless space utilizing the semblable principles used in the integrating sphere. The rays from a built in light source will eventually evolve into a uniform lighting through diffuse reflections for numerous times, consider that the spherical cavity structure and the inner surface with high reflectivity. There is possibility to create a shadowless space through diffuse reflections. At a 27.49m2area, illuminance uniformity achieved 88.2% in this model. The other method is analogous with the method used in medical shadowless lamps. Lights will fall on the object in different angles and each light will generate a shadow. By changing the position distribution of multiple lights, increasing the number of light sources, the possibility of obtaining shadowless area will gradually increase. Based on these two approaches, two simple models are proposed showing the optical system designed for the shadowless space. By taking simulation software TracePro as design platform, this paper simulated the two systems.
机译:本文介绍了通过两种方法实现无影空间。第一种方法将利用积分球中使用的可组装原理实现无影空间。考虑到球形腔结构和内表面具有高反射率,来自内置光源的光线最终将通过漫反射多次演变为均匀的照明。有可能通过漫反射创建无阴影的空间。在27.49平方米的区域中,此模型的照度均匀度达到88.2%。另一种方法类似于医用无影灯中使用的方法。光线将以不同的角度落在物体上,并且每种光线都会产生阴影。通过改变多个光的位置分布,增加光源的数量,获得无阴影区域的可能性将逐渐增加。基于这两种方法,提出了两个简单的模型,它们显示了为无影空间设计的光学系统。本文以仿真软件TracePro为设计平台,对这两个系统进行了仿真。

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