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Audio Source Localization as an Input to Virtual Reality Systems

机译:音频源本地化作为虚拟现实系统的输入

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This paper details an effort towards incorporating audio source localization as an input to virtual reality systems, focusing primarily on games. The goal of this research is to find a novel method to use localized live audio as an input for level generation or creation of elements and objects in a virtual reality environment. The paper discusses the current state of audio-based games and virtual reality, and details the design requirements of a system consisting of a circular microphone array which can be used to localize the input audio. The paper also briefly discusses signal processing techniques used for audio information retrieval and introduces a prototype of an asymmetric virtual reality first-person shooter game as a proof-of-concept of the potential of audio source localization for augmenting the immersive nature of virtual reality.
机译:本文详细介绍了将音频源定位作为虚拟现实系统的输入融入,主要关注游戏。本研究的目标是找到一种使用本地化实时音频作为级别生成或创建虚拟现实环境中的元素和对象的输入的新方法。本文讨论了基于音频的游戏和虚拟现实的当前状态,并详细了解由圆形麦克风阵列组成的系统的设计要求,该系统可用于本地化输入音频。本文还简要讨论了用于音频信息检索的信号处理技术,并将非对称虚拟现实第一人称射击游戏的原型引入了音频源定位潜力的概念概念,以增加虚拟现实的沉浸性质。

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