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Livestreaming for User Testing Context-Rich Observation of Game Player Behavior

机译:用户测试的实时流式传输,丰富的玩家行为观察

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Game developers need methods for judging the effectiveness of their game designs. Although traditional user testing methods have been employed by the video game industry, they fail to capture players in their natural settings, indicating a more ethnographic approach could generate new insights into their behaviors. With the recent rise in popularity of livestreaming, this paper proposes that employing a “think-aloud” testing method over a livestream can be a useful addition to the testing tools available to developers and provide valuable contextual insights that could help game designers discover radical new innovations. By observing the livestreams for seven games, including two games created by one of the researchers, we discover that livestreaming not only exposes many of the design and product quality issues revealed by more traditional user testing, but that it also exposes many contextual behaviors that would otherwise remain hidden in a laboratory setting. This has implications not just for user testing within the video game industry, but for user testing in other industries desiring more contextual information about their consumers.
机译:游戏开发人员需要一些方法来判断其游戏设计的有效性。尽管视频游戏行业已经采用了传统的用户测试方法,但它们未能在自然环境中吸引玩家,这表明更多的人种学方法可能会对其行为产生新的见解。随着近来直播技术的普及,本文提出,在直播技术上采用“思考方式”测试方法可以为开发人员可用的测试工具提供有用的补充,并提供有价值的上下文洞察力,以帮助游戏设计师发现全新的方法。创新。通过观察七个游戏的实时流,包括其中一位研究人员创建的两个游戏,我们发现实时流不仅暴露了更多传统用户测试所揭示的许多设计和产品质量问题,而且还暴露了许多上下文相关行为。否则请隐藏在实验室环境中。这不仅对视频游戏行业中的用户测试有影响,而且对希望获得有关其消费者的更多上下文信息的其他行业中的用户测试也有影响。

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