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Estimation of Global Luminance for Holovizio 3D Display

机译:Holovizio 3D显示的全球亮度估算

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Current 3D (light field, LF) displays are capable to visualize the synthetic scenes simultaneously for different viewing positions. The user-perceived image changes smoothly within the field of view of such display. The global luminance level the of user-perceived image may change drastically with the viewing direction. This level is often used in image processing algorithms, such as tone mapping, in order to improve the image quality.In this paper, we suggest a method of evaluating the global luminance level for a particular type of horizontal-parallax light field display. This method requires only a set of projector images needed for the actual rendering, and can work in real-time. We test the visual performance of this method on a synthetic scene, and as a part of the conventional spatially-uniform tone mapping algorithm.
机译:目前的3D(光场,LF)显示器能够同时可视化合成场景,用于不同的观看位置。用户感知的图像在这种显示的视野范围内变化。全局亮度级别的用户感知图像可以随着观察方向大致地改变。该级别通常用于图像处理算法,例如色调映射,以改善图像质量。在本文中,我们建议一种评估特定类型的水平视角灯场显示的全局亮度水平的方法。此方法只需要实际渲染所需的一组投影仪图像,并且可以实时工作。我们在合成场景上测试该方法的可视性能,以及作为传统空间均匀色调映射算法的一部分。

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