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A game-theoretic approach for adaptive action selection in close proximity human-robot-collaboration

机译:基于博弈论的人机协作中自适应动作选择方法

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With the integration of Human-Robot Collaboration (HRC) in industrial assembly scenarios, robot systems face numerous challenges. In contrast to classic robot systems which follow a pre-programmed and fixed sequence of actions, an interaction scenario with humans in the loop requires mutual adaptation. In this paper a framework based on game theory is presented that allows robots to choose appropriate actions with respect to the action of human coworkers when collaborating in close proximity. The proposed framework models HRC scenarios as iterative games and selects action-strategies for the Human-Robot Team (HRT) by finding the Nash-Equilibria (NEs) of these games. In contrast to most common approaches, our proposed HRC-game treats the decision-making behavior equally for all agents involved. Therefore, the concept of game theory is applied to evaluate the mutual interference of all actions on the HRT to obtain pareto-optimal NEs, i.e. team-optimal action-allocations. The general framework of the proposed HRC-game is realized on an interactive pick-and-place scenario in close proximity. This exemplary HRC-game is tested in a human subject experiment of a KUKA LWR 4+ robot and a human coworker assembling toy-bricks in close proximity. The experimental measurements and statistically significant improvements in the subjective feedback hold as a proof-of-concept of the proposed HRC-game model.
机译:随着人机协作(HRC)在工业装配场景中的集成,机器人系统面临众多挑战。与遵循预编程的固定动作序列的经典机器人系统相反,与人处于循环中的交互场景需要相互适应。在本文中,提出了一种基于博弈论的框架,该框架允许机器人在紧密协作时相对于人类同事的行为选择适当的行为。拟议的框架将HRC场景建模为迭代游戏,并通过找到这些游戏的纳什均衡(NE)来选择人机机器人团队(HRT)的行动策略。与大多数常见方法相反,我们建议的HRC游戏对所有参与人员均平等地对待决策行为。因此,将博弈论的概念应用于评估HRT上所有动作的相互干扰,以获得最佳的NE,即团队最佳的动作分配。拟议的HRC游戏的总体框架是在非常接近的交互式拾放场景中实现的。该示例性HRC游戏在KUKA LWR 4+机器人和人类同事在紧密组装玩具砖的人体实验中进行了测试。实验测量和主观反馈的统计学显着改善可作为提出的HRC游戏模型的概念证明。

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