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Interactive Design of Mobile Game Interfaces Based on UCD

机译:基于UCD的手机游戏界面交互设计

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The objective of this essay is to provide a solution to interface design of recreational games on mobile phone and to finalize it based on the analysis of design requirement and strategy of mobile game interfaces. The author attempts to design a game interface under the guidance of UCD (user-centered design) and from the prospective of user experience through a combination of the features and limiting factors of run-time environment of mobile games according to game types, playing methods, art style and color scheme. The final interactive design of the mobile game surface should be equipped with a reasonable and effective combination of elements and layout with user-friendly detailed design to construct a satisfying user experience. In conclusion, it achieves the information interaction between mobile games interfaces and users, and improves the easiness and playability of mobile game products through combining the UCD design theory, prioritizing the operational habit of users, considering the full expression of interface functions based on the gaming logic and merging with the limitation and features of mobile game platform.
机译:本文的目的是为手机休闲游戏的界面设计提供一种解决方案,并根据对手机游戏界面的设计要求和策略的分析,将其最终确定。作者尝试在UCD(以用户为中心的设计)的指导下,从用户体验的角度,根据游戏类型,玩法,结合移动游戏运行时环境的功能和限制因素,设计游戏界面。 ,艺术风格和配色方案。手机游戏表面的最终交互式设计应配备元素和布局的合理有效组合,以及易于使用的详细设计,以营造令人满意的用户体验。综上所述,它结合了UCD设计理论,优先考虑了用户的操作习惯,并考虑了基于游戏的接口功能的完整表达,从而实现了手机游戏界面与用户之间的信息交互,并提高了手机游戏产品的易用性和可玩性。逻辑并结合手机游戏平台的局限性和功能。

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