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Small Scale Wind Field Display and Wind Motion Simulation Based on OSG

机译:基于OSG的小规模风场显示与风运动仿真

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In this paper, a method of small scale wind field display and wind motion simulation is introduced. First, using CFD (Computational Fluid Dynamics) algorithm to calculate the wind speed and wind direction data in the complex terrain. Then building terrain using DEM(Digital Elevation Model) data and OSG(Open Scene Graph) graphics engines. Then, DEM data combine with wind speed and wind direction data, the wind attributes corresponding to each grid are calculated. Attributes include speed of wind, wind direction, grid unit wind direction vector, unit terrain normal and material pointer. Then build the wind node, the wind node changes the wind node size, color, position and angle according to the wind property corresponding to the grid. Each grid shows the wind node of the grid wind property, and wind nodes displayed on the whole terrain can represent the wind field. During the simulation of wind motion, the wind node moves at each time and reads the attributes of the grid under the next position, so as to realize the simulation of wind motion. The method is proved to be feasible to show small scale wind field and simulated wind motion.
机译:本文介绍了一种小规模风场显示和风运动模拟的方法。首先,使用CFD(计算流体动力学)算法来计算复杂地形中的风速和风向数据。然后使用DEM(数字高程模型)数据和OSG(开放场景图)图形引擎来构建地形。然后,将DEM数据与风速和风向数据相结合,计算出每个网格对应的风属性。属性包括风速,风向,网格单位风向向量,单位地形法线和材质指针。然后构建风节点,该风节点根据对应于网格的风属性来更改风节点的大小,颜色,位置和角度。每个网格显示网格风属性的风节点,并且在整个地形上显示的风节点可以表示风场。在风速模拟过程中,风节点每次运动,读取下一个位置网格的属性,从而实现风速模拟。实践证明,该方法可用于显示小尺度风场和模拟风运动。

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