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On the effectiveness of teaching sustainable global manufacturing with serious gaming

机译:论认真游戏教学可持续全球制造的有效性

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Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). The scenario has been evaluated with 24 master grade students at the University of Bremen and 9 teachers at the Politecnico di Milano. The objective of the students study was to verify that competences necessary to perform a LCA grow while using a prototype version of the serious game. The study involving the teachers addressed the potential in using such a serious game in teaching sessions. This paper presents the evaluation results of those two studies including a short discussion and conclusions.
机译:可持续性结合了环境,经济和社会方面,被认为是一个复杂的,难以学习需要大量经验创造能力的主题。本文介绍了一个用于严肃游戏的学习情景,通过应用生命周期评估(LCA)来开发可持续制造领域的能力。该方案已通过24位MarteCnico Di Milano的Belemen大学和9名教师进行了评估。学生的目的是验证在使用严重游戏的原型版本时执行LCA所需的能力。涉及教师的研究涉及在教学会议上使用这么严肃的比赛。本文介绍了这两项研究的评估结果,包括简短的讨论和结论。

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