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Fuzzy actor-critic learning automaton algorithm for the pursuit-evasion differential game

机译:追逃微分游戏的模糊行为者学习自动机算法

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This paper presents an efficient learning algorithm to autonomously tune the parameters of a fuzzy logic controller (FLC) of a mobile robot playing a pursuit-evasion (PE) differential game. The proposed algorithm is a modified version of the fuzzy-actor critic learning (FACL) algorithm, in which both the critic and the actor employ a fuzzy inference systems (FIS). It uses the continuous actor-critic learning Automaton (CACLA) algorithm to tune the parameters of the FIS. It is called fuzzy actor-critic learning Automaton (FACLA) algorithm. FACLA is applied to two versions of the PE games. The first version considers that the pursuer interacts with the evader and will learn its default control strategy and the evader has a fixed strategy. The second version assumes both the pursuer and the evader are learning their default strategies. FACLA is compared through simulation with the FACL, and the PSO-based FLC+QFIS algorithms. Simulation results demonstrate that the performance of FACLA quantified by the learning time outperforms that of the FACL and PSO-based FLC+QFIS algorithms.
机译:本文提出了一种有效的学习算法,可自动调节玩追逃(PE)差分游戏的移动机器人的模糊逻辑控制器(FLC)的参数。所提出的算法是模糊角色评论者学习(FACL)算法的改进版本,其中评论者和角色都使用模糊推理系统(FIS)。它使用连续的行为者批判学习自动机(CACLA)算法来调整FIS的参数。它被称为模糊演员批判学习自动机(FACLA)算法。 FACLA适用于两个版本的PE游戏。第一个版本认为追踪者与逃避者互动,并且将学习其默认控制策略,并且逃避者具有固定的策略。第二个版本假定追随者和逃避者都正在学习其默认策略。通过使用FACL和基于PSO的FLC + QFIS算法进行仿真,可以比较FACLA。仿真结果表明,通过学习时间量化的FACLA性能优于基于FACL和PSO的FLC + QFIS算法。

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