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Projection based advanced motion model for cubic mapping for 360-degree video

机译:基于投影的高级运动模型用于360度视频的三次方映射

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This paper proposes a novel advanced motion model to handle the irregular motion for the cubic map projection of 360-degree video. Since the irregular motion is mainly caused by the projection from the sphere to the cube map, we first try to project the pixels in both the current picture and reference picture from unfolding cube back to the sphere. Then through utilizing the characteristic that most of the motions in the sphere are uniform, we can derive the relationship between the motion vectors of various pixels in the unfold cube. The proposed advanced motion model is implemented in the High Efficiency Video Coding reference software. Experimental results demonstrate that quite obvious performance improvement can be achieved for the sequences with obvious motions.
机译:本文提出了一种新颖的高级运动模型,用于处理360度视频的三次方地图投影中的不规则运动。由于不规则运动主要是由从球体到立方体贴图的投影引起的,因此我们首先尝试将当前图片和参考图片中的像素从展开的立方体投影回到球体。然后,通过利用球体中大多数运动是均匀的特性,我们可以得出展开立方体中各个像素的运动矢量之间的关系。拟议的高级运动模型在高效视频编码参考软件中实现。实验结果表明,具有明显运动的序列可以实现相当明显的性能改进。

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