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Mesh-based 3D textured urban mapping

机译:基于网格的3D纹理城市地图

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摘要

In the era of autonomous driving, urban mapping represents a core step to let vehicles interact with the urban context. Successful mapping algorithms have been proposed in the last decade building the map leveraging on data from a single sensor. The focus of the system presented in this paper is twofold: the joint estimation of a 3D map from lidar data and images, based on a 3D mesh, and its texturing. Indeed, even if most surveying vehicles for mapping are endowed by cameras and lidar, existing mapping algorithms usually rely on either images or lidar data; moreover both image-based and lidar-based systems often represent the map as a point cloud, while a continuous textured mesh representation would be useful for visualization and navigation purposes. In the proposed framework, we join the accuracy of the 3D lidar data, and the dense information and appearance carried by the images, in estimating a visibility consistent map upon the lidar measurements, and refining it photometrically through the acquired images. We evaluate the proposed framework against the KITTI dataset and we show the performance improvement with respect to two state of the art urban mapping algorithms, and two widely used surface reconstruction algorithms in Computer Graphics.
机译:在自动驾驶时代,城市制图代表了使车辆与城市环境互动的核心步骤。在过去的十年中,已经提出了成功的映射算法,该算法利用来自单个传感器的数据来构建地图。本文介绍的系统的重点是双重的:基于3D网格从激光雷达数据和图像联合估计3D地图及其纹理化。的确,即使大多数用于测绘的测绘工具都具有照相机和激光雷达,现有的测绘算法通常也依赖于图像或激光雷达数据。此外,基于图像的系统和基于激光雷达的系统通常都将地图表示为点云,而连续的纹理网格表示对于可视化和导航目的将是有用的。在提出的框架中,我们结合了3D激光雷达数据的准确性以及图像所携带的密集信息和外观,以估计基于激光雷达测量的可见度一致性图,并通过获取的图像进行光度精炼。我们针对KITTI数据集评估了所提出的框架,并针对两种最先进的城市制图算法以及两种在计算机图形学中广泛使用的曲面重建算法显示了性能改进。

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