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Combining cooperative and adversarial coevolution in the context of pac-man

机译:在吃豆人的背景下结合合作与对抗协同进化

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In this paper we discuss our recent approach for evolving a diverse set of agents for both the Pac-Man and the Ghost Team track of the current Ms. Pac-Man vs. Ghost Team competition. We used genetic programming for generating various agents, which were distributed in multiple populations. The optimization includes cooperative and adversarial subtasks, such that Pac-Man is constantly competing against the Ghost Team, whereas the Ghost Team is formed of four cooperatively evolving populations. For the generation of a Ghost Team and calculation of the associated fitness we took one individual from each population. This strict separation preserves the evolution pressure for each population such that respective Ghost Teams compete against each other in developing an efficient cooperation in catching Pac-Man. This approach not only is useful for developing a versatile set of playing agents, but also for adapting the team to the current behavior of the competing populations. Ultimately, we aim for optimizing both tasks in parallel.
机译:在本文中,我们讨论了我们最新的方法,以针对Pac-Man和Ghost Team竞争当前的Pac-Man女士与Ghost Team竞赛发展一套多样化的代理。我们使用遗传编程来生成各种代理,这些代理分布在多个人群中。优化包括合作和对抗子任务,因此Pac-Man不断与Ghost团队竞争,而Ghost团队由四个合作发展的群体组成。为了组建Ghost小组并计算相关的适应度,我们从每个人口中选了一个人。这种严格的分隔保留了每个种群的进化压力,因此各个Ghost团队在开发有效的合作以捉住Pac-Man方面相互竞争。这种方法不仅对于开发通用的球员代理很有用,而且对于使团队适应竞争人群当前的行为也很有用。最终,我们旨在并行优化两个任务。

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