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Autoencoder-augmented neuroevolution for visual doom playing

机译:自动编码器增强型神经进化技术,用于视觉上的厄运

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Neuroevolution has proven effective at many re-inforcement learning tasks, including tasks with incomplete information and delayed rewards, but does not seem to scale well to high-dimensional controller representations, which are needed for tasks where the input is raw pixel data. We propose a novel method where we train an autoencoder to create a comparatively low-dimensional representation of the environment observation, and then use CMA-ES to train neural network controllers acting on this input data. As the behavior of the agent changes the nature of the input data, the autoencoder training progresses throughout evolution. We test this method in the VizDoom environment built on the classic FPS Doom, where it performs well on a health-pack gathering task.
机译:事实证明,神经进化方法在许多强化学习任务中是有效的,包括信息不完整和奖励延迟的任务,但似乎无法很好地适应高维控制器表示,这对于输入是原始像素数据的任务而言是必需的。我们提出了一种新颖的方法,在该方法中,我们训练自动编码器以创建相对较低维的环境观测值表示,然后使用CMA-ES来训练作用于此输入数据的神经网络控制器。随着代理的行为改变了输入数据的性质,自动编码器训练会在整个演化过程中进行。我们在基于经典FPS Doom构建的VizDoom环境中对该方法进行了测试,该环境在健康状况收集任务中表现良好。

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