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HTN guided game tree search for adaptive CGF commander behavior modeling

机译:HTN引导的游戏树搜索用于自适应CG​​F指挥官行为建模

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Employing Hierarchical Task Network (HTN) for commander behavior modeling usually requires a rich set of knowledge in order to be responsive to various situations during the combat. This paper presents an HTN planning based game tree search to enhance the commander agent's deliberation capability. Given a general HTN structure, our approach evaluates different decomposition branches through look-ahead reasoning, and produces appropriate decisions. Compared with using HTN alone, the HTN guided tree search can online explore tasks' adaptabilities to different situations, thus reducing the impact of HTN knowledge insufficiency. We apply this approach to an infantry combat simulation, where the commander needs to guide three platoons to clear enemies in specific areas. Results show that it can effectively find the best strategy from HTN encoded alternatives.
机译:为了指挥官的行为建模,采用分层任务网络(HTN)通常需要丰富的知识,以便对战斗中的各种情况做出反应。本文提出了一种基于HTN规划的游戏树搜索算法,以增强指挥官的审议能力。给定一个通用的HTN结构,我们的方法将通过前瞻性推理来评估不同的分解分支,并产生适当的决策。与仅使用HTN相比,HTN引导树搜索可以在线探索任务对不同情况的适应性,从而减少了HTN知识不足的影响。我们将这种方法应用于步兵战斗模拟中,指挥官需要引导三个排以清除特定区域中的敌人。结果表明,它可以有效地从HTN编码替代方案中找到最佳策略。

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