【24h】

Design patterns for multiplayer card games

机译:多人卡游戏的设计模式

获取原文

摘要

Many multiplayer card games have interesting structures that can be exploited while designing a computer application to simulate these games. Critical features that most games have are that they are turn based and have common data types like Cards and Decks. This paper aims to demonstrate certain design patterns for implementing multiplayer card games that are capable of scaling well and are easily understandable and maintainable. Two card games `Ace' and `Literature' were developed from which the patterns were extracted. The patterns explained in this paper, can be applied to any turn-based multiplayer card game and in some cases, to any multiplayer game in general. The two patterns discussed in this paper are represented in small caps to have better understanding.
机译:许多多人卡片游戏具有有趣的结构,可以在设计计算机应用程序以模拟这些游戏时被剥削。大多数游戏的关键特征是它们基于转弯,并具有像卡和甲板等常见数据类型。本文旨在展示某些设计模式,用于实现能够缩放的多人卡游戏,并且很容易理解和可维护。从中提取了两种纸牌游戏`ACE'和“文学”。本文解释的图案可以应用于任何转向的多人卡游戏,并且在某些情况下,一般到任何多人游戏。本文讨论的两种模式以小帽表示,以更好地理解。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号